this.child = null;
this._childScale = 1;
this._childOpacity = 255;
+ this.animatingOut = false;
},
_allocate: function(actor, box, flags) {
return;
}
+ this.animatingOut = true;
this.childScale = 1.0;
Tweener.addTween(this,
{ childScale: 0.0,
this._iconBin._delegate = this;
this.setChild(this._iconBin);
- this.hiding = false;
- },
-
- animateOutAndDestroy: function() {
- DashItemContainer.prototype.animateOutAndDestroy.call(this);
- this.hiding = true;
},
_createIcon: function(size) {
_endDrag: function() {
this._clearDragPlaceholder();
if (this._favRemoveTarget) {
- this._favRemoveTarget.actor.hide();
- this._adjustIconSize();
- this._favRemoveTarget.actor.show();
-
this._favRemoveTarget.animateOutAndDestroy();
this._favRemoveTarget.actor.connect('destroy', Lang.bind(this,
function() {
this._favRemoveTarget = null;
}));
+ this._adjustIconSize();
}
DND.removeDragMonitor(this._dragMonitor);
},
if (this._maxHeight == -1)
return;
+ // Hide actors which are about to be removed to not take
+ // them into account when adjusting the icon size ...
+ let hidingChildren = children.filter(function(actor) {
+ return actor._delegate.animatingOut;
+ });
+
+ for (let i = 0; i < hidingChildren.length; i++)
+ hidingChildren[i].hide();
+
let iconChildren = children.filter(function(actor) {
return actor.visible &&
actor._delegate.child &&
actor._delegate.child._delegate.icon;
});
+
// Compute the amount of extra space (or missing space) we have
// per icon with the current icon size
let [minHeight, natHeight] = this.actor.get_preferred_height(-1);
let diff = (this._maxHeight - natHeight) / iconChildren.length;
+ for (let i = 0; i < hidingChildren.length; i++)
+ hidingChildren[i].show();
+
let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
let newIconSize = 16;
this._box.insert_actor(addedItems[i].item.actor,
addedItems[i].pos);
- // Hide removed actors to not take them into account
- // when adjusting the icon size ...
- for (let i = 0; i < removedActors.length; i++)
- removedActors[i].hide();
+ for (let i = 0; i < removedActors.length; i++) {
+ let item = removedActors[i]._delegate;
- // ... and do the same for the remove target if necessary
- if (this._favRemoveTarget && this._favRemoveTarget.hiding)
- this._favRemoveTarget.actor.hide();
+ // Don't animate item removal when the overview is hidden
+ if (Main.overview.visible)
+ item.animateOutAndDestroy();
+ else
+ item.actor.destroy();
+ }
this._adjustIconSize();
- if (this._favRemoveTarget && this._favRemoveTarget.hiding)
- this._favRemoveTarget.actor.show();
-
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
if (!this._shownInitially) {
return;
}
- for (let i = 0; i < removedActors.length; i++) {
- removedActors[i].show();
- let item = removedActors[i]._delegate;
-
- // Don't animate item removal when the overview is hidden
- if (Main.overview.visible)
- item.animateOutAndDestroy();
- else
- item.actor.destroy();
- }
-
// Don't animate item addition when the overview is hidden
if (!Main.overview.visible)
return;